<?xml version="1.0" encoding="UTF-8"?>

<CWeaponInfoBlob>
  <SlotNavigateOrder>
    <Item>
      <WeaponSlots>
        <Item>
          <OrderNumber value="202" />
          <Entry>SLOT_BULLPUPRIFLE</Entry>
        </Item>
      </WeaponSlots>
    </Item>
    <Item>
      <WeaponSlots>
        <Item>
          <OrderNumber value="212" />
          <Entry>SLOT_BULLPUPRIFLE</Entry>
        </Item>
      </WeaponSlots>
    </Item>
  </SlotNavigateOrder>
  <SlotBestOrder>
    <WeaponSlots>
      <Item>
        <OrderNumber value="45" />
        <Entry>SLOT_BULLPUPRIFLE</Entry>
      </Item>
    </WeaponSlots>
  </SlotBestOrder>
  <TintSpecValues />
  <FiringPatternAliases />
  <UpperBodyFixupExpressionData />
  <AimingInfos />
  <Infos>
    <Item>
      <Infos />
    </Item>
    <Item>
      <Infos>
        <Item type="CWeaponInfo">
          <Name>WEAPON_BULLPUPRIFLE</Name>
<Model>w_ar_bullpuprifle</Model>
<Audio>AUDIO_ITEM_COMBATMG</Audio>
<Slot>SLOT_BULLPUPRIFLE</Slot>
<DamageType>BULLET</DamageType>
          <Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
          </Explosion>
<FireType>INSTANT_HIT</FireType>
<WheelSlot>WHEEL_RIFLE</WheelSlot>
<Group>GROUP_RIFLE</Group>
<AmmoInfo ref="AMMO_RIFLE" />
<AimingInfo ref="SMG_2H_BASE_STRAFE" />
<ClipSize value="30" />
<AccuracySpread value="3.500000" />
<AccurateModeAccuracyModifier value="0.500000" />
<RunAndGunAccuracyModifier value="2.000000" />
<RunAndGunAccuracyMinOverride value="-1.000000" />
<RecoilAccuracyMax value="0.500000" />
<RecoilErrorTime value="2.500000" />
<RecoilRecoveryRate value="1.000000" />
<RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
<MinHeadShotDistanceAI value="1000.000000" />
<MaxHeadShotDistanceAI value="1000.000000" />
<HeadShotDamageModifierAI value="1000.000000" />
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
<MinHeadShotDistancePlayer value="5.000000" />
<MaxHeadShotDistancePlayer value="40.000000" />
<HeadShotDamageModifierPlayer value="18.000000" />
<Damage value="32.000000" />
<DamageTime value="0.000000" />
<DamageTimeInVehicle value="0.000000" />
<DamageTimeInVehicleHeadShot value="0.000000" />
<HitLimbsDamageModifier value="0.500000" />
<NetworkHitLimbsDamageModifier value="0.800000" />
<LightlyArmouredDamageModifier value="0.750000" />
          <VehicleDamageModifier value="1.000000" />
<Force value="75.000000" />
<ForceHitPed value="115.000000" />
<ForceHitVehicle value="1300.000000" />
<ForceHitFlyingHeli value="1250.000000" />
          <OverrideForces>
            <Item>
              <BoneTag>BONETAG_HEAD</BoneTag>
              <ForceFront value="80.000000" />
              <ForceBack value="70.000000" />
            </Item>
            <Item>
              <BoneTag>BONETAG_NECK</BoneTag>
              <ForceFront value="50.000000" />
              <ForceBack value="70.000000" />
            </Item>
            <Item>
              <BoneTag>BONETAG_L_THIGH</BoneTag>
              <ForceFront value="40.000000" />
              <ForceBack value="1.000000" />
            </Item>
            <Item>
              <BoneTag>BONETAG_R_THIGH</BoneTag>
              <ForceFront value="40.000000" />
              <ForceBack value="1.000000" />
            </Item>
            <Item>
              <BoneTag>BONETAG_L_CALF</BoneTag>
              <ForceFront value="70.000000" />
              <ForceBack value="80.000000" />
            </Item>
            <Item>
              <BoneTag>BONETAG_R_CALF</BoneTag>
              <ForceFront value="60.000000" />
              <ForceBack value="100.000000" />
            </Item>
          </OverrideForces>
<ForceMaxStrengthMult value="1.000000" />
<ForceFalloffRangeStart value="0.000000" />
<ForceFalloffRangeEnd value="50.000000" />
<ForceFalloffMin value="1.000000" />
<ProjectileForce value="0.000000" />
<FragImpulse value="600.000000" />
<Penetration value="0.100000" />
<VerticalLaunchAdjustment value="0.000000" />
<DropForwardVelocity value="0.000000" />
<Speed value="2000.000000" />
<BulletsInBatch value="1" />
<BatchSpread value="0.000000" />
<ReloadTimeMP value="-1.000000" />
<ReloadTimeSP value="-1.000000" />
<VehicleReloadTime value="1.000000" />
<AnimReloadRate value="1.000000" />
<BulletsPerAnimLoop value="1" />
<TimeBetweenShots value="0.120000" />
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
<SpinUpTime value="0.000000" />
<SpinTime value="0.000000" />
<SpinDownTime value="0.000000" />
<AlternateWaitTime value="-1.000000" />
<BulletBendingNearRadius value="0.000000" />
<BulletBendingFarRadius value="0.750000" />
<BulletBendingZoomedRadius value="0.375000" />
<FirstPersonBulletBendingNearRadius value="0.000000" />
<FirstPersonBulletBendingFarRadius value="0.000000" />
<FirstPersonBulletBendingZoomedRadius value="0.000000" />
          <Fx>
<EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
<FlashFx>muz_assault_rifle</FlashFx>
<FlashFxAlt>muz_alternate_star</FlashFxAlt>
<FlashFxFP>muz_assault_rifle_fp</FlashFxFP>
            <FlashFxFPAlt />
            <MuzzleSmokeFx />
            <MuzzleSmokeFxFP />
<MuzzleSmokeFxMinLevel value="0.000000" />
<MuzzleSmokeFxIncPerShot value="0.000000" />
<MuzzleSmokeFxDecPerSec value="0.000000" />
<ShellFx>eject_auto</ShellFx>
<ShellFxFP>eject_auto_fp</ShellFxFP>
<TracerFx>bullet_tracer</TracerFx>
<PedDamageHash>BulletLarge</PedDamageHash>
<TracerFxChanceSP value="0.150000" />
<TracerFxChanceMP value="0.750000" />
<FlashFxChanceSP value="1.000000" />
<FlashFxChanceMP value="1.000000" />
<FlashFxAltChance value="0.200000" />
<FlashFxScale value="1.000000" />
<FlashFxLightEnabled value="false" />
<FlashFxLightCastsShadows value="false" />
            <FlashFxLightOffsetDist value="0.200000" />
            <FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
            <FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
            <FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
            <FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
            <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
<GroundDisturbFxEnabled value="false" />
<GroundDisturbFxDist value="5.000000" />
            <GroundDisturbFxNameDefault />
            <GroundDisturbFxNameSand />
            <GroundDisturbFxNameDirt />
            <GroundDisturbFxNameWater />
            <GroundDisturbFxNameFoliage />
          </Fx>
<InitialRumbleDuration value="150" />
<InitialRumbleIntensity value="0.400000" />
<InitialRumbleIntensityTrigger value="0.000000" />
<RumbleDuration value="90" />
<RumbleIntensity value="0.100000" />
<RumbleIntensityTrigger value="0.800000" />
<RumbleDamageIntensity value="1.000000" />
<InitialRumbleDurationFps value="150" />
<InitialRumbleIntensityFps value="0.800000" />
          <RumbleDurationFps value="95" />
<RumbleIntensityFps value="0.600000" />
<NetworkPlayerDamageModifier value="1.000000" />
<NetworkPedDamageModifier value="1.000000" />
<NetworkHeadShotPlayerDamageModifier value="1.700000" />
<LockOnRange value="65.000000" />
<WeaponRange value="120.000000" />
<BulletDirectionOffsetInDegrees value="0.000000" />
<AiSoundRange value="-1.000000" />
<AiPotentialBlastEventRange value="-1.000000" />
<DamageFallOffRangeMin value="47.500000" />
<DamageFallOffRangeMax value="120.000000" />
<DamageFallOffModifier value="0.300000" />
          <VehicleWeaponHash />
<DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
          <AimCameraHash />
          <FireCameraHash />
<CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
          <CoverReadyToFireCameraHash />
<RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
<CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
          <AlternativeOrScopedCameraHash />
          <RunAndGunAlternativeOrScopedCameraHash />
          <CinematicShootingAlternativeOrScopedCameraHash />
<CameraFov value="35.000000" />
          <FirstPersonAimFovMin value="42.000000" />
          <FirstPersonAimFovMax value="47.000000" />
<FirstPersonScopeFov value="28.000000" />
          <FirstPersonScopeAttachmentFov value="0.000000" />
          <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonLTRotationOffset x="3.000000" y="0.000000" z="0.500000" />
          <FirstPersonScopeOffset x="0.000000" y="0.000000" z="-0.016000" />
          <FirstPersonScopeAttachmentOffset x="0.000000" y="0.100000" z="-0.049000" />
          <FirstPersonScopeRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
          <FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonIdleOffset x="-0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonRNGOffset x="-0.050000" y="-0.050000" z="-0.125000" />
          <FirstPersonAsThirdPersonLTOffset x="0.075000" y="0.000000" z="-0.120000" />
          <FirstPersonAsThirdPersonScopeOffset x="0.075000" y="0.010000" z="-0.060000" />
          <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.050000" y="0.100000" z="-0.050000" />
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.055000" />
<FirstPersonDofMaxNearInFocusDistance value="0.000000" />
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
<ZoomFactorForAccurateMode value="1.300000" />
<RecoilShakeHash>ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHash>
<RecoilShakeHashFirstPerson>FPS_ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
<AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
<MinTimeBetweenRecoilShakes value="150" />
<RecoilShakeAmplitude value="0.333000" />
<ExplosionShakeAmplitude value="-1.000000" />
<IkRecoilDisplacement value="0.000000" />
<IkRecoilDisplacementScope value="0.000000" />
<IkRecoilDisplacementScaleBackward value="1.000000" />
<IkRecoilDisplacementScaleVertical value="0.400000" />
          <ReticuleHudPosition x="0.000000" y="0.000000" />
          <AimOffsetMin x="0.150000" y="0.250000" z="0.475000" />
<AimProbeLengthMin value="0.355000" />
          <AimOffsetMax x="0.175000" y="-0.200000" z="0.475000" />
<AimProbeLengthMax value="0.295000" />
          <AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
          <AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
          <AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
          <AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000" />
          <AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000" />
          <AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000" />
          <AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000" />
          <AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
          <AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
          <AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000" />
          <AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000" />
          <AimOffsetEndPosMaxFPSIdle x="-0.217000" y="-0.096000" z="0.887000" />
          <AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
          <AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimProbeRadiusOverrideFPSIdle value="0.000000" />
<AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
<AimProbeRadiusOverrideFPSLT value="0.000000" />
<AimProbeRadiusOverrideFPSRNG value="0.000000" />
<AimProbeRadiusOverrideFPSScope value="0.000000" />
          <TorsoAimOffset x="-1.000000" y="0.550000" />
          <TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
          <LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
<ReticuleMinSizeStanding value="0.600000" />
<ReticuleMinSizeCrouched value="0.500000" />
<ReticuleScale value="0.300000" />
<ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
          <FirstPersonReticuleStyleHash />
<PickupHash>PICKUP_WEAPON_BULLPUPRIFLE</PickupHash>
<MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
<HumanNameHash>WT_BULLRIFLE</HumanNameHash>
<MovementModeConditionalIdle>MMI_2Handed_Short</MovementModeConditionalIdle>
<StatName>BULLRIFLE</StatName>
<KnockdownCount value="-1" />
<KillshotImpulseScale value="1.000000" />
<NmShotTuningSet>Automatic</NmShotTuningSet>
          <AttachPoints>
            <Item>
              <AttachBone>WAPClip</AttachBone>
              <Components>
                <Item>
                  <Name>COMPONENT_BULLPUPRIFLE_CLIP_01</Name>
                  <Default value="true" />
                </Item>
                <Item>
                  <Name>COMPONENT_BULLPUPRIFLE_CLIP_02</Name>
                  <Default value="false" />
                </Item>
              </Components>
            </Item>
            <Item>
              <AttachBone>WAPFlshLasr_2</AttachBone>
              <Components>
                <Item>
                  <Name>COMPONENT_AT_AR_FLSH</Name>
                  <Default value="false" />
                </Item>
              </Components>
            </Item>
            <Item>
              <AttachBone>WAPScop_2</AttachBone>
              <Components>
                <Item>
                  <Name>COMPONENT_AT_SCOPE_SMALL</Name>
                  <Default value="false" />
                </Item>
              </Components>
            </Item>
            <Item>
              <AttachBone>WAPSupp_2</AttachBone>
              <Components>
                <Item>
                  <Name>COMPONENT_AT_AR_SUPP</Name>
                  <Default value="false" />
                </Item>
              </Components>
            </Item>
            <Item>
              <AttachBone>WAPGrip</AttachBone>
              <Components>
                <Item>
                  <Name>COMPONENT_AT_AR_AFGRIP</Name>
                  <Default value="false" />
                </Item>
              </Components>
            </Item>
          </AttachPoints>
          <GunFeedBone />
          <TargetSequenceGroup />
<WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps TorsoIKForWeaponBlock UseFPSAimIK UseFPSSecondaryMotion FPSOnlyExitFireAnimAfterRecoilEnds</WeaponFlags>
<TintSpecValues ref="TINT_DEFAULT" />
<FiringPatternAliases ref="FIRING_PATTERN_RIFLE" />
<ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
<AmmoDiminishingRate value="3" />
<AimingBreathingAdditiveWeight value="1.000000" />
<FiringBreathingAdditiveWeight value="1.000000" />
<StealthAimingBreathingAdditiveWeight value="1.000000" />
<StealthFiringBreathingAdditiveWeight value="1.000000" />
<AimingLeanAdditiveWeight value="1.000000" />
<FiringLeanAdditiveWeight value="1.000000" />
<StealthAimingLeanAdditiveWeight value="1.000000" />
<StealthFiringLeanAdditiveWeight value="1.000000" />
<ExpandPedCapsuleRadius value="0.000000" />
          <AudioCollisionHash />
<HudDamage value="32" />
<HudSpeed value="72" />
<HudCapacity value="40" />
<HudAccuracy value="45" />
<HudRange value="45" />
          <VehicleAttackAngle value="25.000000" />
          <TorsoIKAngleLimit value="-1.000000" />
          <CamoDiffuseTexIdxs />
        </Item>
      </Infos>
    </Item>
    <Item>
      <Infos />
    </Item>
    <Item>
      <Infos />
    </Item>
  </Infos>
  <VehicleWeaponInfos />
  <Name>DLC - Bullpup Rifle</Name>
</CWeaponInfoBlob>
